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The British game market was valued at nearly Pound8.8 billion in 2025, making history.
3 min read 0
18
  • Game Guides

The British game market was valued at nearly Pound8.8 billion in 2025, making history.

  • axewalk
  • 04/16/2026

The most recent data show that the impact of digital software, mobile devices and cross-media technology is becoming more visible.

Viet Nam’s hands-on market revenue reached $825 million in 2025, and local payment channels were key to growth
2 min read 0
18
  • Game Guides

Viet Nam’s hands-on market revenue reached $825 million in 2025, and local payment channels were key to growth

  • axewalk
  • 03/14/2026

Only 7 to 10 per cent of players currently consume mobile phone games, of which 2 to 3 per cent are classified as high-consumption players.

Google is exposed to the YouTube over $20 billion video training AI model and creators are concerned about copyright and substitution risks.
6 min read 0
21
  • Game Guides

Google is exposed to the YouTube over $20 billion video training AI model and creators are concerned about copyright and substitution risks.

  • axewalk
  • 06/21/2025

CNBC reported that Google was using the YouTube video library (a total of approximately 20 billion videos) to train AI models, including the large multi-mode model Gemini and the latest video/audio generator Veo 3, which raised concerns among creators and relevant experts about various aspects of copyright.

Recent Posts

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  • The British game market was valued at nearly Pound8.8 billion in 2025, making history.
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  • Rating regulators are playing game games, and Mario’s Tours are rated 18+ in Brazil.
  • Viet Nam’s hands-on market revenue reached $825 million in 2025, and local payment channels were key to growth

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