The initial trilogy of Bio-Crisis has re-established Steam, and the DRM encryption has caused the victims to complain.

The re-hatting of the first trilogy of Bio-Crisis was supposed to be a joy for both Cap and Players, but Cap empty chose to add Enigma DRM encryption to the game, which was removed last month just after the Reproduction of Bio-Crisis 4. Carp was once again attacked by players.

The original trilogy of Biochemical Crisis Zero, One and Two was re-established in Steam on 2 April and optimized for modern equipment, the same version having been unencrypted on the GOG platform for many years. It’s a good thing that players can add these classic horror games to their own game libraries. But Enigma DRM, an anti-piracy technology that can lead to a decline in performance, is a source of great dissatisfaction for players. According to Steam user feedback, the DRM encryption makes the game completely impossible to run on Steam Deck. It’s hard to understand why Karp lets the original trio reset Steam. Because, regardless of how much encryption technology the player can’t run and the real player can’t experience at all, the Karp Sky still doesn’t move, using Enigma DRM encryption in all the games under the flag. The Dinosaur Crisis 1& 2 suffered the same fate in February, as did the published Biochemical Crisis 4 Reproduction. Indeed, the situation with the re-programming of Biochemical Crisis 4 was so bad that the decision was rescinded in less than a month. Since Bio-Crisis 4 had been encrypted by Denuvo DRM, after replacing the Enigma DRM encryption, the purchased player suddenly found the game unrunable and the player feedback game fell off the frame. According to the gross number of tests, the performance of games decreased by 20 per cent compared to the previous period.

In a report, Kotaku, a foreign source, accused Karp of obscuring the continued use of Enigma DRM at this time. The company knew that encryption would affect the performance of the game, and it had just planted trees on it. After so embarrassingly removing encryption for Biochemical Crisis 4, what kind of brain adds it to the original trilogy? It’s unbelievable. Kotaku pains me. DRM encryption is stupid even in the best of circumstances: It inconveniences the purchaser of the original version, while for the pirate, it can be easily broken. But in this case, it is particularly absurd, especially since these are old games 30 years ago! Three decades after the sale of a game, the construction of a “wire fence” wall for it is no longer necessary. But even if you strongly object to this view, the current initiative is a complete farce, given that Karp has been happy to sell the exact same version of the no-DRM on Google for years! In other words, you can now buy the .exe files of the games and can upload them without restriction or send them to friends many times by e-mail. So, what’s the point of the Steam version of copyright administration?

In fact, GOG has committed itself, in its Game Preservation Program, to permanently maintain the non-DRM versions of these old games for all future PC technologies. The only advantage of the Steam version at this time is that Karp is in the middle of a spring sale and all three games are being sold at half a price. But then again, there’s no point in selling as cheap as you can. “There’s nothing better to reflect executive thinking than DRM. They prefer to sell even worse versions to paid players, as long as they can `cover the bell’ and think they can stop pirated players. The experience of piracy is better than the experience of the original version, and the marketing strategy of the original victim is clearly unwise. It is foolish to have to learn from the bleeding of his head, which he touched a month ago.”

Leave a Reply

Your email address will not be published. Required fields are marked *